ºÚÁÏÍø

News

Augmented climbing wall taken into pilot use at Boulderkeskus

Interactive exercise motivates both beginners and the more experienced – and inspires children.

An augmented climbing wall, developed at Aalto University, combining projected graphics and body tracking using machine vision has been introduced as a pilot project at the Boulderkeskus bouldering center.

The wall makes it possible to bring new kinds of exercise games and educational applications into places where people are already engaging in exercise and sport.  At the Boulderkeskus, the electrification of exercise is seen as a good thing. The interactive aspect makes climbing more interesting, and it is easy to spend more time on an augmented wall than on an ordinary climbing wall.

'I have noticed that climbing on an augmented wall will easily bring more users and spectators. Children have also been excited about the new game wall', says Jarmo Annunen, founder of the Boulderkeskus.

Unlimited possibilities

According ºÚÁÏÍø University Postdoctoral Researcher Raine Kajastila the pilot makes it possible to engage in long-term research in a realistic environment.

'The number of daily users is many times that of a study conducted in a laboratory, and we also get immediate feedback from all climbers. Many climbers have said that the digital wall combines two of the best things: computer games and climbing', Kajastila says.

Many climbers have said that the digital wall combines two of the best things: computer games and climbing.

'A digital wall has nearly limitless possibilities for developing games and for comparing the achievements of climbers. Now there is one game on the wall in use and more different kinds of applications are being installed later', Annunen adds.

Raine Kajastila and Professor Perttu Hämäläinen are currently working together with the Boulderkeskus to plan what kinds of competitive routes that differ from normal climbing walls can be implemented on an augmented wall.

'The aim is to develop a route that completely differs from the ordinary, in which the possibilities offered by an augmented climbing wall are utilized', Annunen reveals.

Bouldering involves climbing on a lower walls without ropes, with a mattress beneath the wall to cushion any falls. The purpose of the augmented climbing wall is to speed up the learning of motor skills and to make the different aspects of practice fun by increasing suitable goals and by encouraging social interaction between climbers.

The final competition of the Boulder League will be held on 11 April 2015 at the Boulderkeskus Isatis.

Link to video:

Further information

Postdoctoral Researcher Raine Kajastila
Aalto University School of Science Department of Computer Science
raine.kajastila@aalto.fi
Tel. +358 50 431 6701

Professor Perttu Hämäläinen
Aalto University School of Science Department of Computer Science
perttu.hamalainen@aalto.fi
Tel. +358 50 596 7735

Jarmo Annunen, Boulderkeskus Isatis
jarmo@boulderkeskus.com
Tel. +358 44 078 1120

  • Updated:
  • Published:
Share
URL copied!

Read more news

Portrait of Kimmo Järvinen, from the Xiphera team. A man smiling at the camera
Research & Art, University Published:

Researcher-established company Xiphera growing rapidly

Xiphera Oy, which is celebrating its ninth anniversary, has developed hardware-based encryption solutions for the prevention of information security threats. The company is a deep tech company and its products are based on research and produce new technological solutions.
Large, diverse audience in a lecture hall applauding, seated in curved rows with laptops and notebooks
Cooperation Published:

The World Planning Schools Congress 2026 brought together more than 1500 participants in Espoo and Helsinki

The sixth World Planning Schools Conference took place in July 2026 hosted jointly by Aalto University, University of Helsinki, and Tampere University.
3D brain scan on screen showing colourful neural pathways inside a semi-transparent head model
Research & Art Published:

Applications open for Innovation Postdoc in AI

A fully funded, 12–month career track to turn your doctoral discoveries into a deep-tech startup.
Colourful general image promoting Aalto Creatives pre-incubator programme
Campus, Cooperation, Press releases Published:

Applications open: Aalto Creatives pre-incubator autumn 2026

The next Aalto Creatives pre-incubator starts in September. Applications close on 7 September. Join the info event on 27 August to hear from alumni and meet the Aalto Creatives team.